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H. G. Muller wrote on Tue, Aug 25, 2020 08:27 AM UTC in reply to Fergus Duniho from 01:45 AM:

But it will not work when you click on one of your own pieces to see its legal moves. In that case, it will display the legal moves even if there is only one, and it will not play the move automatically.

That sounds indeed like the best way to handle it. Personally I always feel a bit unnerved when an own piece that I click suddenly jumps away, because I often just click different pieces to switch on the highlights for what they can do, while thinking. So it is good that this will never happen. OTOH, I can see little reason for clicking an opponent piece or empty square without the intention to move there with fewer clicks. In case of ambiguity this means the order of the first two clicks would be swapped. Additional clicks (which should be a pretty rare requirement anyway) can then be made in strict order, the highlights always showing what the options for the next click are.

BTW, I would still consider it an improvement when one could select a different piece to move from the currently selected one, by just clicking it, rather than having to deselect first. Unless the other piece is highlighted as a valid destination for the selected one. (Of which the most common case will probably be a click on your own Rook to indicate a castling that would be ambiguous when indicating the King destination; virtually no variant has true friendly capture.) Treating a click on a non-highlighted own piece in a game that highlights will thus virtually never be an attempt to illegally enter a friendly capture, which makes the popup asking to confirm that this is what you want a bit silly. Better just treat it as if the user selected 'cancel' on that popup, resetting the move-entry state, and recursively calling movepiece for the same square as if it was a first click.


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