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🕸Fergus Duniho wrote on Tue, Jan 29, 2019 06:00 PM UTC:

Having grace time makes things fairer for people who normally move at different times. A day of grace time is good for assuring that differences in personal schedules do not cost some players more time than others. While we should do something to rein in the length of games, some games go on because of several moves. Limiting the total time of the game could unfairly hurt the player whose turn happens to run up against such a time limit. The maxtime value is used to limit the total time a player may have between turns. It does not limit the total time for the game. This could put a cap on how much extratime and bonustime could increase someone's total time. Setting this to 30 days would mean that no player could take more than 30 days between turns. I would suggest setting it to 28 days, which is twice the initial spare time. If we want to be a bit stricter, we could set it to 14 days, which matches the spare time. This would allow someone who is behind on time to gain some back by making moves, but it would not allow anyone to gain more time than the initial 14 days of sparetime.


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