Enter Your Reply The Comment You're Replying To Rich Hutnik wrote on Mon, Oct 6, 2008 09:03 PM UTC:Ok, I figure it is best to chime in with a few things here: 1. Regarding pawn promotion: In a nutshell, I want there to be an agreement that whomever creates variants or complete new chess games, be able to account for all the needed game equipment to be able to handle all game states that arise, and have the game rules be able to explain how they are handled. My preference would be in a common standard towards this. This means, if you are going to allow for promotion to a large number of the same kind of pieces, you explain where the material to have this will happen. You make sure the game rules aren't broken. Go on Boardgamegeek, for example, and look at what the opinion is of games that don't provide enough equipment to be able to meet a game state that arises. That is considered a flawed condition. Why not consider it the same with chess variants? I am of the belief that, if you will have a reserve and a large number of Queen level pieces, then it makes sense to restrict how pawns promote. So here, I will go 'Fine' to having the possibility of 9 queens running around on a board at the same time. But is not explaining where the material for gameplay will come from to account for this better than having a standard to explain where the equipment comes from to do this? 2. Regarding standards and creativity. Is writing fiction not a creative activity? How effective would it be, if there wasn't standards for language and grammar? Also, if there wasn't a defined ZRF language for Zillions, would we have much in the way of creativity expressed in this area? 3. Open-source bullies? Exactly how do these bullies cause there to be problems? Do they point a gun at people's heads, or do their Internet equipment not work? Looks like I may have to do a case for standards post. Edit Form You may not post a new comment, because ItemID Standards does not match any item.