ADVANCED CHESS
aka Strong Pawn Chess
This is a game of Chess that uses stronger pawns, without En passant or Castling.
satellite=main
files=8
ranks=8
graphicsDir=/cgi-bin/fen2.php?t=utrecht&s=50&p=
promoZone=1
maxPromote=4
promoChoice=
symmetry=mirror
squareSize=32
graphicsType=
theme=OS
rimColor=#FFFFFF
whitePrefix=W
blackPrefix=B
borders=0
useMarkers=1
holdingsType=0
Squire::fN:Pawn--Horseman:b2,g2
Cleric::F:Pawn--Priest:c2,f2
Tower::W:Pawn--Tower:a2,h2
Princess::K:Pawn--Guard:d2,e2
Knight:N:::b1,g1
Bishop::::c1,f1
Rook::::a1,h1
Queen::::d1
King::KisO2::e1
|
|
The King, Queen, Bishops, Knights, and Rooks, these all move and capture as in the standard game.
The objective of the game remains the same; that is to "checkmate" the opponents King.
The pawns imitate the piece they start the game in front of, but with restricted movement.
Tower: Rook pawns move and capture one square along the rank or file, forward, backward, or sideways. Towers promote to Rooks. |
![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() | Cleric: Bishop pawns move and capture one square diagonally forwards or backwards. Clerics promote to Bishops. |
Princess: The two Queen pawns (one is the KingΒs pawn) move and capture one square in any direction. They are promoted to a Queen on reaching the opponents first rank. |
![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() | Squire: Knight pawns move and capture by leaping one square forward, then diagonally forwards. Squires promote to a Knights. |
The pawns in most existing chess sets can be simply modified to identify the various moves.
A symbol or initial is inscribed upon them; this should be visible to both players.
Written by . Web page posted by David Howe. Diagrams by Hans Bodlaender.
WWW page created: March 4, 2001. Last modified on: December 8, 2001.. ο»Ώ