Spinal Tap vs Terror Chess
By David Short
Introduction
A game of Chess Between Different Armies created by David Short, with thanks to Brian Wong. In this game the array of David Short's Spinal Tap Chess faces off against the array of Brian Wong's Terror Chess.
Rules
Spinal Tap vs Terror Chess is played in all ways exactly as F.I.D.E. Chess, except where specified otherwise.
Board and Setup
TERROR CHESS vs. SPINAL TAP CHESS a b c d e f g h i j k +---+---+---+---+---+---+---+---+---+---+---+ 11 |*R*|*S*|*W*|*V*|*Q*|*K*|*M*|*W*|*V*|*S*|*R*| 11 +---+---+---+---+---+---+---+---+---+---+---+ 10 |*P*|*P*|*P*|*P*|*Cr|*Cr|*Cr|*P*|*P*|*P*|*P*| 10 +---+---+---+---+---+---+---+---+---+---+---+ 9 | |:::| |:::| |:::| |:::| |:::| | 9 +---+---+---+---+---+---+---+---+---+---+---+ 8 |:::| |:::| |:::| |:::| |:::| |:::| 8 +---+---+---+---+---+---+---+---+---+---+---+ 7 | |:::| |:::| |:::| |:::| |:::| | 7 +---+---+---+---+---+---+---+---+---+---+---+ 6 |:::| |:::| |:::| |:::| |:::| |:::| 6 +---+---+---+---+---+---+---+---+---+---+---+ 5 | |:::| |:::| |:::| |:::| |:::| | 5 +---+---+---+---+---+---+---+---+---+---+---+ 4 |:::| |:::| |:::| |:::| |:::| |:::| 4 +---+---+---+---+---+---+---+---+---+---+---+ 3 | |:::| |:::| |:::| |:::| |:::| | 3 +---+---+---+---+---+---+---+---+---+---+---+ 2 |:P:| P |:P:| P |:P:| P |:P:| P |:P:| P |:P:| 2 +---+---+---+---+---+---+---+---+---+---+---+ 1 | R |:B:| N |:C:| A |:K:| Q |:Mr| B |:N:| R | 1 +---+---+---+---+---+---+---+---+---+---+---+ a b c d e f g h i j k Diagram index: R- ROOK B- BISHOP N- KNIGHT C- CARDINAL A- AMAZON K- KING Q- QUEEN Mr- MARSHALL P- PAWN Cr- CRAB S- SQUIRE V- VICEROY W- WIZARD M- MINISTERNote that in the above ASCII diagram, BLACK pieces are surrounded by **asterisks**.
- White:
- King (K): f1
- Amazon (A): e1
- Queen (Q): g1
- Marshall (Mr): h1
- Cardinal (C): d1
- Rooks (R): a1, k1
- Bishops (B): b1, i1
- Knights (N): c1, j1
- Pawns (P): a2, b2, c2, d2, e2, f2, g2, h2, i2, j2, k2
- Black:
- King (K): f11
- Queen (Q): e11
- Minister (M): g11
- Rooks (R): a11, k11
- Squires (S): b11, j1
- Vicroys (V): d11, i11
- Wizards (W): c11, h11
- Crabs (C): e10, f10, g10
- Pawns (P): a10, b10, c10, d10, h10, i10, j10, k10
The Pieces
Unless otherwise noted, all pieces capture the same way that they move.
KNIGHT (N) = moves as a standard chess Knight, in a leap of two squares horizontally followed by one vertically, or two squares vertically followed by one horizontally.
BISHOP (B) = moves as a standard chess Bishop, any number of squares diagonally.
ROOK (R) = moves as a standard chess Rook, any number of squares horizontally or vertically.
SQUIRE (S) = moves as a standard chess Rook, any number of squares horizontally or vertically, or like a Ferz, one square diagonally. This is the same piece as the Dragon-King from Shogi, where it is the promoted form of the Rook.
MARSHALL (Mr) = Also known as a Chancellor, moves as a standard chess Rook, any number of squares horizontally or vertically, or like a Knight, a (2,1) leap.
WIZARD (W) = moves like the Wizard from Omega Chess, combining the moves of a Camel (like an extended knight in a 1-3 pattern) and a Ferz (one square diagonally). The Wizard is colorbound.
VICEROY (V) = moves as a standard chess Bishop, any number of squares diagonally, or like a Wazir, one square horizontally or vertically. This is the same piece as the Dragon-Horse from Shogi, where it is the promoted form of the Bishop.
CARDINAL (C) = moves as a standard chess Bishop, any number of squares diagonally, or like a Knight, in a (2,1) jump. The Cardinal is a well known variant piece.
QUEEN (Q) = moves as a standard chess Queen, any number of squares horizontally, vertically or diagonally.
AMAZON (A) = Also known as the Terror, moves as a standard chess Queen, any number of squares horizontally, vertically or diagonally, or as a Knight, in a (2,1) leap.
KING (K) = moves as a standard chess King, one square in any direction. The object of this game is to checkmate the enemy king.
MINISTER (M) = moves like the Wizard or a Rook; that is, in a (1,3) jump, one step diagonally, or any number of squares vertically or horizontally.
PAWN (P) = moves and captures like a standard chess Pawn, except that like an Omega Chess Pawn, it may move one two or three squares on its initial move. They may be captured en passant by other Pawns or by Crabs after moving two or three squares.
CRAB (CR) = moves captures like the Pawn (one square diagonally
forwards, initial move of one, two or three) but in addition to being able
to move one square forwards like a standard chess pawn, may also move
one square forwards diagonally in either direction on any move. This
is similar to the Crab from Cannons and Crabs.
Special Moves
PROMOTION: Upon reaching the last rank, a Pawn or Crab may promote to any piece (other than Pawn or Crab or King) that that color started with in this game -- the only exception being that the Black player may not have more than one Queen on the board at any time. Therefore, if a Blacks's Queen has not already been captured, a black Pawn or Crab must promote to either a Rook, Squire, Wizard, Viceroy, or Minister. White Pawns promote to Knight, Bishop, Rook, Cardinal, Marshall, Queen or Amazon.
CASTLING: The King may castle with either Rook (white or black) or either Squire (black). All intervening squares between the King and the piece it is castling with must be vacant, neither piece may have previously moved, the King may not castle while in check nor may move on to or over a square controlled by an enemy piece. If the King is castling with a Squire, it may do so regardless of whether the Rook next to the Squire has moved yet or not, or regardless of whether any other piece of either color is in the Rook's starting square. When castling with the Rooks, the King will move four squares towards the Rook and the Rook "jumps" to the other side of the King. When castling with the Squires, the King moves three squares towards the Squire and the Squire "jumps" to the other side of the King. So for instance, when castling kingside with the Squire, the King would move to i11, and the Squire would move to h11. When castling queenside with the Squire, the King would move to c11, and the Squire would move to d11. When castling kingside with the Rook, the King would move to j1/j11, and the Rook would move to i1/i11. When castling queenside with the Rook, the King would move to b1/b11, and the Rook would move to c1/c11.
Variants
Battle Move
THE BATTLE MOVE: Once during the game, at any point during the game, each side may make the "BATTLE MOVE"! The BATTLE MOVE involves moving two or more that player's Pawns or Crabs one square forwards (for Pawns) or one square forward or diagonally forwards (for Crabs). A player may not make the battle move while in check unless doing so places one (or more) of their Pawns or Crabs in a position where it interposes the opposing piece's check.
The BATTLE MOVE may be used to promote not more than one Pawn or Crab to a new piece by moving it to the last rank. Obviously, only Pawns or Crabs which can make a legal move may be moved during the BATTLE MOVE. All of the moves made during the BATTLE MOVE must be NON-CAPTURING moves!!
Enhanced Knights
Experimentation with Zillions seems to show that white is at a material disadvantage in this game, by an amount between a Rook and a Bishop. By increasing the strength of white's Knights, some balance can be restored. Two possible enhancements are suggested:
- Adding a Zebra's leap to the Knight's. A Zebra is a (2,3) leaper, that leaps three squares horizontally, then two vertically or three squares vertically, then two horizontally.
- Making the Knights into Centaurs, also known as Royal Knights, which can move either as a Knight or as a Man. Or in other words, step one square in any direction or leap like a Knight.
Computer Play
An implementation of Spinal Tap vs Terror Chess has been written for Zillions of Games. You can download it here:
Written by David Short. HTML conversion by Peter Aronson.
WWW page created: April 23rd, 2002.