The Draw-Free Tag
Description
These chess variants cannot end in a draw. A game is guaranteed to end after a finite number of moves with the victory of one of the players.
In case of a multiplayer variant, there always is an unambiguous winner (or winning team in case of a multiplayer team variant).
Tagged Pages
- Amazons. Queens fire arrows to make squares unpassable. Last player that moves wins. (10x10, Cells: 100) (1)
- Arena Chess. 32-turn variant in which pieces must initially move into a special area, and then always make capturing moves. (1)
- Arimaa. Board game playable with standard chess set, hard for computers. (8x8, Cells: 64) (1)
- Dipole Chess. A cross between Chess and the game Dipole by Mark Steere. (8x8, Cells: 64) (1)
- Fuel Chess. The total distance a piece can travel is limited. (8x8, Cells: 64) (1)
- The Knightliest Black Hole. Knighted pieces on a constantly diminishing board. (1)
- Mansindam (Pantheon Tale). A variant that combines 'drop' rule and strong pieces, and there is no draw. (9x9, Cells: 81) (1)
- Square Attrition Chess. Squares can be visited a limited number of times. (1)
- Train Wreck Chess. Move your piece, then one of your opponent's, but only forward. (8x8, Cells: 64) (1)
- Triplets. Move in one turn a pawn, the king, and another piece. (8x8, Cells: 64) (1)
- Unirexal Chess. Only white has a king. (1)
Parents
None.