Piececlopedia
The Piececlopedia is a collection of articles describing individual Chess variant pieces in detail. Articles usually detail their history of usage in games or fairy chess, how the piece moves, and artwork, photographs, or images depicting the piece. Depending on availability, they may also include details for purchasing pieces or for printing them on a 3D printer. This page presents these articles in a taxonomic way. You may also view listings from our database:
Chess-based Pieces
Chess Pieces
Chess Piece Compounds
A compound of two pieces may move as either one of the pieces. In Chess, for example, the Queen may move as either a Bishop or a Rook. Compounds with the King may or not be royal, depending upon the game. If not royal, the piece may move one space in any direction, but it is not subject to check or checkmate.
- Amazon - Queen + Knight.
- Archbishop / Cardinal / Princess - Bishop + Knight
- Chancellor / Marshall / Empress - Rook + Knight
- Crowned Knight / Centaur - King + Knight
- Crowned Rook / Dragon King - King + Rook
- Crowned Bishop / Dragon Horse - King + Bishop
- Dragon - Pawn + Knight
- Queen - Rook + Bishop
Leapers
Leapers go directly from one space to another, and they cannot be blocked. The Knight is the paradigmatic example of a leaper in Chess.
Elementary Leapers
Elementary leapers can leap to any space that is a certain distance away in terms of ranks and files. The Knight from Chess is an elementary leaper that can go directly to any space that is two files and one rank away or two ranks and one file away, making it what we might call a 1-2 leaper. Other elementary leapers can be defined in a similar manner by specifying a pair of numbers, each representing one dimension of the distance it can leap.
- Alfil / Elephant (2-2 leaper)
- Antelope (3-4 leaper)
- Camel (1-3 leaper)
- Dabbabah (0-2 leaper)
- Ferz (1-1 leaper)
- Flamingo (1-6 leaper)
- Giraffe (1-4 leaper)
- Knight (1-2 leaper)
- Wazir (0-1 leaper)
- Zebra (2-3 leaper)
Double Leaper Compounds
A double leaper compound can move as either of two different elementary leapers.
- Alibaba - Alfil + Dabbabah
- Bison - Camel + Zebra
- Carpenter - Knight + Dabbabah
- Gnu / Wildebeest - Knight + Camel
- Kangaroo (Newton) - Knight + Alfil
- Man / Commoner - Ferz + Wazir
- Okapi Knight + Zebra
- Phoenix / Waffle - Wazir + Alfil
- Root 50 Leaper - 5-5 + 1-7 leaper
- Wizard - Camel + Ferz
Triple Leaper Compuonds
A triple leaper compound may move as any one of the elementary leapers it is a compound of.
- Buffalo - Knight + Camel + Zebra
- Centaur - Man (Ferz + Wazir) + Knight
- Champion - Wazir + Dabbabah + Alfil
- FAD - Ferz + Alfil + Dabbabah
- Squirrel - Alfil + Dabbabah + Knight
Asymmetric Leapers
Unlike elementary leapers, the spaces an asymmetric leaper can leap to do not fall into a symmetric pattern. So instead of being defined by a single distance shared by each legal move, they are defined by specific distances to each space they may go to. However, some might be defined more compactly by mentioning an elementary leaper that covers some moves and describing the remaining moves with more specificity.
- Barc - Reverse of Crab. Leaps as Knight narrow backwards or wide forwards.
- Crab - Leaps as Knight narrow forwards or wide backwards.
- Fibnif - Ferz + narrow Knight
- Gold General - As a Wazir or forward one space
- Honorable Horse / Shogi Knight - As Knight but only narrow forwards
- Mushroom - Forward Knight, narrow backwards Knight, or backwards Ferz
- Silver General - As a Ferz or forward one space
Divergent Leapers
Divergent pieces have different moves for capturing and for not capturing. These may be mutually exclusive, as they are for the Pawn in Chess, or there may be some overlap.
- Lion (Murray) - Moves or captures as Alfil or Dabbabah, or captures as Ferz or Wazir
Double Leapers
A double leaper may leap twice, allowing it to capture two pieces or to capture a piece and go to a safe space.
- Lion - Chu Shogi piece
Riders
A rider moves across a series of empty spaces using a single type of elementary leap until it reaches an occupied space, which it may capture if it belongs to the opponent. Since it moves one space at a time, it may be blocked where another piece stands in its way. The Bishop, Rook, and Queen are examples of riders in Chess.
Elementary Riders
These are like elementary leapers except that they may continue with more leaps in the same direction until another piece blocks them or they go as far as the board allows. Like elementary leapers, their powers of movement are perfectly symmetrical, and each may be defined by the dimensions of its basic leap.
Asymmetric Riders
These are not perfectly symmetrical in the directions they may move. So their directions of movement are defined individually instead of with a single elementary leap.
- Lance - Moves as Rook straight forward
- Zag-Zag - Moves vertically or along ne-sw diagonal.
- Zag-Zig - Moves vertically or along nw-se diagonal.
- Zig-Zag. Piece moves horizontally or along ne-sw diagonal.
- Zig-Zig. Piece moves horizontally or along nw-se diagonal.
Restricted Riders
A restricted rider has its move defined in terms of rider moves but with some additional restrictions on where it may move.
- Edgehog - Moves as a Queen, but only to or from an edge.
- Sissa - Move exists of moving a number of squares as rook and an equal number of squares as bishop..
- Soucie - Moves on queen-lines exactly as many squares as there are pieces on that line.
Reflectors
Reflectors are riders that may turn upon reaching an edge of the board.
- Archbishop - Moves as Bishop but can make reflection at side of board
- Bishop, Reflecting - Moves as a Bishop, but can also reflect off of multiple sides of the board.
Crooked Riders
A crooked rider alternates between two different directions instead of going in just one.
- Crooked Bishop - Moves in a diagonal zigzagline.
Curved Riders
A curved rider moves in a circular direction instead of a straight line. This will result in a change of direction as defined by Cartesian coordinates.
- Rose - Can make consecutive knightmoves in a circle.
Orbital Riders
An orbital rider is a restricted curved rider that requires another piece to move around.
- Windmill - Moves around piece.
Free Riders
While sticking with a single type of elementary leap, a free rider may change its direction at each step of its move.
- Ubi-Ubi - Can make an arbitrary number of Knight leaps in one turn.
Double Rider Compounds
A double rider compound may move as one of two different riders. The Queen is a piece of this sort in Chess, being able to move as a Rook or Bishop.
- Crooked Queen - Rook + Crooked Bishop
- Queen - Rook + Bishop
- Raven - Rook + Nightrider.
- Unicorn (2) - Bishop + Nightrider.
Hoppers
A hopper moves like a rider except that it must hop over an intervening piece before reaching its destination. As with a rider, the spaces before the intervening piece should be empty, but unlike a rider, it cannot move to any of those spaces, and it cannot move to the space the intervening piece is on. Its legal moves start after the intervening piece. So its legal moves are completely different than those of the corresponding rider.
Elementary Hoppers
Elemenary hoppers are like elementary riders except that they can move like a rider after moving past the intervening piece. The closest thing to an elementary hopper that is in use is the Cannon in Korean Chess, but it does have the restriction on it that cannot hop over another Cannon.
Restricted Hoppers
Most of the hoppers in use are restricted in some way. For example, some may move only one space past an intervening piece, and some must be adjacent to the intervening piece.
- Bishopper - Moves along diagonal line to first square after jumped over piece.
- Contragrasshopper - Moves as queen but must always jump first.
- Equihopper - Jumps across a piece in any direction with the same distance before and after the hurdle.
- Grasshopper - Moves along queenlines to first square after jumped over piece
- Kangaroo - Moves on Queen lines to first square after second jumped over piece.
- Mao-hopper - Moves as knight must must jump over occupied orthogonal square at first movement.
- Non-stop Equihopper - Jumps across a piece in any direction with the same distance before and after the hurdle.
Hopper Compounds
- Lion - Fairy piece that moves on Queen lines but must hop over exactly one piece. A compound of the 1-0 and 1-1 elementary hoppers.
Hybrids
Hybrid pieces do not strictly fall into the Leaper, Rider, and Hopper categories, because they mix together elements of different categories.
Lame Leapers
Lame leapers are not true leapers, because they can be blocked. A lame leaper can go to the same spaces as a leaper, but it must go there via a certain path, and if something obstructs its path, it is blocked.
- Mao / Chinese Chess Knight - Moves one space orthogonally, followed by one space diagonally outward
- Moa - Moves one space diagonally, followed by one space orthogonally outward
Lame + Simple Leaper Compound
- Rhino. A set of pieces which combine the movements of the Mao with that of the Wazir. By Peter Aronson.
Rider + Leaper Compounds
- BD or Bede - Bishop + Dabbbabah
- Caliph - Bishop + Camel
- Canvasser - Rook + Camel
Bent Riders
A bent rider normally starts its move with a leap, which can be followed by riding in a different direction than its initial leap.
- Cavalier - RennChess piece that steps one diagonally then slides orthogonally, or steps one orthogonally then slides diagonally
- Duke - Piece from RennChess that steps one orthogonally then slides diagonally, or slides diagonally then steps one orthogonally.
- Griffon - Historic piece that steps one space diagonally then slides like a Rook.
- Hippogriff - Limited version of the Griffon that must slide at least three squares.
- Manticore - Moves one space orthogonally, then slides outward as a Bishop.
Doubly-Bent Riders
A doubly-bent rider starts like a bent rider, but it must also end its move by leaping in a different direction than the riding component of its move.
- Fox - Doubly bent rider
- Rabbit - A doubly-bent rider making a series of Knight leaps at different angles.
- Wolf - A doubly-bent rider moving in a Ferz-Rook-Ferz pattern.
Leaper / Hopper Compounds
- Pancake - A piece that moves and captures like a non-royal King or a Nightrider-style cannon.
Rider-Hopper Snipers
A sniper can move as one piece without capturing and capture as another. These pieces can move without capturing as a rider and capture as the corresponding hopper, which means there is no overlap between their capturing and non-capturing moves.
- Cannon / Pao - Moves as Rook but hops to capture
- Leo Cannon + Vao
- Vao - Moves as Bishop but hops to capture
Alternative Pieces
Alternate Pawns
- Berolina Pawn Moves diagonally and captures straight forward
- Berolina Plus Pawn - Like Berolina but can also capture horizontally
- Pawn (Xiangqi) - Moves and captures one space straight forward
- Sergeant - A combination of the Berolina and usual Pawns.
- Steward - Omnidirectional Pawn.
Alternate Royal Pieces
- General (Xiang Qi) - Moves like Wazir, but with royal restrictions.
- King Battler - King usually moves as a Queen.
- Scorpion - King with grasshopper power.
Supernumerary Pieces
These pieces have powers above and beyond the ability to move from one space to another in a fixed, predictable manner. They might affect pieces without moving to their space, or they might have non-static powers that change during the game.
Non-Displacement Capture
These pieces can capture a piece without moving to its space. In Chess, the Pawn's en passant capture of a Pawn making a double move is an example of this.
- Advancer. Moves like a Queen, but captures by approach.
- Bowman - Moves as knight, and takes a piece that is an additional knightsmove in same direction away.
- Coordinator. Takes in `coordination' with king.
- Locust - Moves along Queen lines to empty space immediately after first enemy piece, capturing the piece it hops over.
- Long Leaper - Moves as queen, but takes by leaping.
- Pincer Pawn - Moves as rook, and takes by enclosing.
- Pushmi-Pullyu - Moves like a Queen, and captures by approach and withdrawal.
- Withdrawer - Takes by moving away.
Mimics
These pieces gain powers from other pieces.
- Chameleon (1) - Take a piece in the way that piece is taking.
- Friend - Moves as any friendly piece that guards it.
- Joker - Moves like last piece moved by the opponent.
- Orphan - Moves like a piece that attacks it.
Alternators
An alternator changes its powers of movement each time it moves.
- Chameleon (2) - Change movement abilities after every movement.
Adaptors
An adaptor's powers of movement depend upon where it is on the board.
- Querquisite - A piece whose move changes depending on the file on which it starts its move
- Zelig - Assumes the movement capabilities of piece whose file it is in.
Mobilizers
A mobilizer can change the location of another piece.
- Circe-Grasshopper - Leaps on Queen-lines to move or capture, and any piece leapt over returns to its starting square
Restrictors
A restrictor limits the movement of other pieces.
- Immobilizer - Pieces standing near an immobilizer may not move.
Modifiers
A modifier may change a piece to another piece.
- Einstein-Grasshopper - Leaps on Queen-lines to move or capture, and any piece leapt over changes type.
Supernumerary 3D Pieces
These happen to have some unusual powers that make them fit into the supernumerary category.
- Dragon - (DragonChess) Combines King and bishop movements, and capturing from afar (between boards)
- Sylph - Moves diagonally forwards when not capturing or forwards or downwards for capturing.
Written by Fergus Duniho
WWW page created: September 4, 1998.
Last modified: January 8, 2025.