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Piececlopedia

The Piececlopedia is a collection of articles describing individual Chess variant pieces in detail. Articles usually detail their history of usage in games or fairy chess, how the piece moves, and artwork, photographs, or images depicting the piece. Depending on availability, they may also include details for purchasing pieces or for printing them on a 3D printer. This page presents these articles in a taxonomic way. You may also view listings from our database:

Chess-based Pieces

AI Concept Art of a Crowned Rook

Chess Pieces

Chess Piece Compounds

A compound of two pieces may move as either one of the pieces. In Chess, for example, the Queen may move as either a Bishop or a Rook. Compounds with the King may or not be royal, depending upon the game. If not royal, the piece may move one space in any direction, but it is not subject to check or checkmate.

Leapers

AI Concept Art of a Giraffe

Leapers go directly from one space to another, and they cannot be blocked. The Knight is the paradigmatic example of a leaper in Chess.

Elementary Leapers

Elementary leapers can leap to any space that is a certain distance away in terms of ranks and files. The Knight from Chess is an elementary leaper that can go directly to any space that is two files and one rank away or two ranks and one file away, making it what we might call a 1-2 leaper. Other elementary leapers can be defined in a similar manner by specifying a pair of numbers, each representing one dimension of the distance it can leap.

Double Leaper Compounds

A double leaper compound can move as either of two different elementary leapers.

Triple Leaper Compuonds

A triple leaper compound may move as any one of the elementary leapers it is a compound of.

Asymmetric Leapers

Unlike elementary leapers, the spaces an asymmetric leaper can leap to do not fall into a symmetric pattern. So instead of being defined by a single distance shared by each legal move, they are defined by specific distances to each space they may go to. However, some might be defined more compactly by mentioning an elementary leaper that covers some moves and describing the remaining moves with more specificity.

Divergent Leapers

Divergent pieces have different moves for capturing and for not capturing. These may be mutually exclusive, as they are for the Pawn in Chess, or there may be some overlap.

Double Leapers

A double leaper may leap twice, allowing it to capture two pieces or to capture a piece and go to a safe space.

Riders

AI Concept Art of a Zebrarider

A rider moves across a series of empty spaces using a single type of elementary leap until it reaches an occupied space, which it may capture if it belongs to the opponent. Since it moves one space at a time, it may be blocked where another piece stands in its way. The Bishop, Rook, and Queen are examples of riders in Chess.

Elementary Riders

These are like elementary leapers except that they may continue with more leaps in the same direction until another piece blocks them or they go as far as the board allows. Like elementary leapers, their powers of movement are perfectly symmetrical, and each may be defined by the dimensions of its basic leap.

Asymmetric Riders

These are not perfectly symmetrical in the directions they may move. So their directions of movement are defined individually instead of with a single elementary leap.

Restricted Riders

A restricted rider has its move defined in terms of rider moves but with some additional restrictions on where it may move.

Reflectors

Reflectors are riders that may turn upon reaching an edge of the board.

Crooked Riders

A crooked rider alternates between two different directions instead of going in just one.

Curved Riders

A curved rider moves in a circular direction instead of a straight line. This will result in a change of direction as defined by Cartesian coordinates.

Orbital Riders

An orbital rider is a restricted curved rider that requires another piece to move around.

Free Riders

While sticking with a single type of elementary leap, a free rider may change its direction at each step of its move.

Double Rider Compounds

A double rider compound may move as one of two different riders. The Queen is a piece of this sort in Chess, being able to move as a Rook or Bishop.

Hoppers

AI Concept Art of a Grasshopper

A hopper moves like a rider except that it must hop over an intervening piece before reaching its destination. As with a rider, the spaces before the intervening piece should be empty, but unlike a rider, it cannot move to any of those spaces, and it cannot move to the space the intervening piece is on. Its legal moves start after the intervening piece. So its legal moves are completely different than those of the corresponding rider.

Elementary Hoppers

Elemenary hoppers are like elementary riders except that they can move like a rider after moving past the intervening piece. The closest thing to an elementary hopper that is in use is the Cannon in Korean Chess, but it does have the restriction on it that cannot hop over another Cannon.

Restricted Hoppers

Most of the hoppers in use are restricted in some way. For example, some may move only one space past an intervening piece, and some must be adjacent to the intervening piece.

Hopper Compounds

Hybrids

AI Concept Art of a Manticore

Hybrid pieces do not strictly fall into the Leaper, Rider, and Hopper categories, because they mix together elements of different categories.

Lame Leapers

Lame leapers are not true leapers, because they can be blocked. A lame leaper can go to the same spaces as a leaper, but it must go there via a certain path, and if something obstructs its path, it is blocked.

Lame + Simple Leaper Compound

Rider + Leaper Compounds

Bent Riders

A bent rider normally starts its move with a leap, which can be followed by riding in a different direction than its initial leap.

Doubly-Bent Riders

A doubly-bent rider starts like a bent rider, but it must also end its move by leaping in a different direction than the riding component of its move.

Leaper / Hopper Compounds

Rider-Hopper Snipers

A sniper can move as one piece without capturing and capture as another. These pieces can move without capturing as a rider and capture as the corresponding hopper, which means there is no overlap between their capturing and non-capturing moves.

Alternative Pieces

AI Concept Art of a Berolina Pawn

Alternate Pawns

Alternate Royal Pieces

Supernumerary Pieces

AI Concept Art of a Pushmi-Pullyu

These pieces have powers above and beyond the ability to move from one space to another in a fixed, predictable manner. They might affect pieces without moving to their space, or they might have non-static powers that change during the game.

Non-Displacement Capture

These pieces can capture a piece without moving to its space. In Chess, the Pawn's en passant capture of a Pawn making a double move is an example of this.

Mimics

These pieces gain powers from other pieces.

Alternators

An alternator changes its powers of movement each time it moves.

Adaptors

An adaptor's powers of movement depend upon where it is on the board.

Mobilizers

A mobilizer can change the location of another piece.

Restrictors

A restrictor limits the movement of other pieces.

Modifiers

A modifier may change a piece to another piece.

Supernumerary 3D Pieces

These happen to have some unusual powers that make them fit into the supernumerary category.


Written by Fergus Duniho
WWW page created: September 4, 1998.
Last modified: January 8, 2025.