Mapped Chess
This game presents a new idea, which consists in mapping a complicated 8x8x8 levels chess game on two levels, using a unique set of standard pieces and two affordable boards. The aim is to retain the feeling of 3D Chess while still being a 2D Game easily comprehensible. Indeed, the flaws usually attributed to 3D Chess are avoided: difficulty to visualise, difficulty to manage when dealing with too many pieces, difficulty to maintain pieces strength balance going from 2D to 3D, and most of all, difficulty to lead to an end by checkmating a constantly fleeing King. In the following description, pieces keep their relative strength, while gaining more control squares (twice as much in fact), and the King is less mobile than in complete 3D Game.Setup
The setup consists in two boards, one representing the odd levels and the other the even levels. The boards are put side by side, but oriented 90°, so that white squares on one board correspond to black's on the other. The initial Pieces positions are the usual ones, on one of the boards.Pieces
The pieces are usual ones with the addition, in a second variant, of a set of white and black "Protective Pawns" (see below), possibly with some marks to distinguish them from normal Pawns, placed on the corresponding locations on the other board.Rules
The rules are the traditional Chess Rules for en-passant capture, promotion, initial two-steps, castling, checks, mate, stalemate... The Objective is still to checkmate the oponent King. But the Pieces have extended movements coming from 3D liberty: First, the Knight: As in 3D it controls squares arranged on a spherical shell (respecting a 2 by 1 jump in any direction), when you decide to map this on two boards, one for odd levels and one for even ones, you first get additional controlling squares of four orthogonal steps on the current board, and four orthogonal jumps on the other.
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Notes
We have checked that a bare King can be mated against the following combinations: (K+Q), (K+R+R), (K+R+N), (K+R+B), (K+B+N). We can now proceed to show a simple test Games. The first one was (badly) played by Zillion of Game engine against itself, but gives a feeling of the Play. Capital letters correspond to the second board. We can see the pressure of the black pieces building up around the exposed King until the final sad fate occurs. 1. Ke1 - E1 Rh8 - E5+ 2. Pd2 - E3 Qd8 - A5+ 3. Pb2 - C3 Nb8 - c6 4. Pa2 - c4 Pa7 - c5 5. Nb1 - B3 QA5 - D5 6. Ra1 - B2 Ph7 - G6 7. Bf1 x f7+ Ke8 x f7 8. RB2 - A2+ Kf7 - e8 9. Qd1 - C2 PG6 - G5 10. Ph2 - G3 Ng8 - f6 11. Rh1 - f3 QD5 - H1+ 12. Bc1 - F1 QH1 - G1+ 13. KE1 - E2 Nf6 - e4+ 14. KE2 - D2 Nc6 - d4+ 15. KD2 - D1 QG1 x F1+ 16. KD1 - d1 QF1 x g1+ 17. Kd1 - C1 Nd4 x f3 18. Pg2 x f3 Bf8 x f2 19. QC2 - f5 Ne4 - c3+ 20. KC1 - D2 Qg1 - e1+ 21. KD2 - D3 Qe1 - e3 mate 0-1 The second longer one I find more instructive: We follow the white pieces building up a safe place for their King on the other board, then harass the enemy King from one side of the board to the other side by vicious checks that pick up a few pieces in passing, until finally the black King falls. 1. P a2 - a3 R h8 - d4 2. N g1 - f3 R d4 - a4 3. N f3 - e5 P d7 - f5 4. Q d1 - b3 R a4 - a5+ 5. B c1 - c3 R a5 x c3 6. R a1 x c3 N g8 - h6 7. Q b3 - b5+ P c7 - c6 8. Q b5 - E5+ P e7 - e6 9. Q E5 - E6 Q d8 - h4 10. N e5 - f3 Q h4 - H4+ 11. K e1 - D1 B f8 - f6 12. Q E6 - C8 B f6 x c3 13. N b1 x c3 Q H4 - H5+ 14. P e2 - F3 Q H5 - B5 15. Q C8 - C2 R a8 - A8 16. R h1 - H1 N h6 - g4 17. N c3 - b3 R A8 - D8+ 18. N b3 - D3 N b8 - d7 19. R H1 � H7 R D8 - G8 20. P h2 - G3 Q B5 - A6 21. R H7 - H5+ K e8 - D7 22. Q C2 - F2 N g4 - e5 23. N f3 x e5 N d7 x e5 24. Q F2 - D4+ K D7 - E7 25. Q D4 - E4+ K E7 - d7 26. Q E4 - d4+ K d7 - E7 27. R H5 - H7+ K E7 - F6 28. R H7 - H4+ K F6 - E7 29. Q d4 x e5 P g7 - F6 30. R H4 - E4+ K E7 - f8 31. B f1 - h1 K f8 - g8 32. B h1 - d1 Q A6 - B6 33. Q e5 - g5+ K g8 - F7 34. Q g5 - D5+ K F7 - g8 35. Q D5 - d8+ K g8 - G7 36. Q d8 - D7+ K G7 - h6 37. Q D7 x c8 Q B6 - B1+ 38. K D1 - e2 K h6 - H7 39. Q c8 - D7+ K H7 - g8 40. R E4 x b7 R G8 - G7 41. B d1 - D8+ K g8 - G8 42. R b7 x f7+ K G8 x f7 43. B D8 - d7+ K f7 - f6 44. Q D7 x G7+ K f6 - e5 45. N D3 - E3+ K e5 - d6 46. Q G7 - C7+ K d6 - c5 47. Q C7 x c6+ K c5 - B4 48. B d7 - D6+ K B4 - A5 49. Q c6 - a6 mate 1-0 These Games let one imagine the wealth of new situations that can occur in the Game, with very strong threats from long range pieces which can now in some way jump over obstacles in the current board through the other board. The Queen is especially dangerous, although being slightly less powerful than in 2D, when she approaches with support of the enemy King from the other board. Finally, The Game was edited in the english "Variant Chess" Magazine Vol.7, issue 54 This 'user submitted' page is a collaboration between the posting user and the Chess Variant Pages. Registered contributors to the Chess Variant Pages have the ability to post their own works, subject to review and editing by the Chess Variant Pages Editorial Staff.
By Stephane Burkhart.
Last revised by Stephane Burkhart.
Web page created: 2007-10-18. Web page last updated: 2007-10-18